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Making Material Design: Smart Paper

Making Material Design: Smart Paper

The current way of doing things was clashing in all kinds of ways because we
hadn’t been thoughtful about the physics of it. why don’t we take that and run with that a
little bit, and see if we could figure out, you know, what is this made of what is the material that our software
is made of? If in the real world we build expectations for how something will behave because we have a mental model of what it is how do we start to build expectations in
the user’s mind about how a digital surface will behave
when we don’t have a preconceived notion of it, we don’t know what it’s made of. With the advent of smartphone technologies and displays we have paper resolution in our devices, and so
paper is just a natural place to start for material–but–our paper wasn’t paper. It’s digital– it’s just pixels. John came up with the
idea of smart paper, quantum paper and that idea of it being mostly paper like served as a rallying cry and as a
kind of a mental and emotional focal point for the whole initiative material is the metaphor in the sense
that physical objects have physical properties to take that and say–software has mass–
if we can build on that then we can get people to a point where
they’re sort of effortlessly using software and it feels elegant to them. Your users on the other end of your application, their
not here to “experience” your application their just trying to get through their day, and anytime they get tripped up by something that doesn’t work the way they expect it to you know, that’s your failure. All the motion graphics and all of the visual design terms of shadowing and depth and layers those are all there and service to give
you some cues about where things live, how things are organized, what’s the hierarchy, and that’s a service of the usability.
All the traditional design disciplines that we typically associate with physical goods they’ve
reached a certain status in terms of beauty and software design is extremely young at some point, and the points not too far from today, designing digital interfaces is is going to really have the full range of surface material quality that industrial design has today. We’ve gotten to a point where software becomes an omnipresent tool in your life as present as
the chair or the clothes they wear, and I think
that raises the bar significantly on people’s expectations for even just the aesthetics of the tool, the beauty of it. We’ve only just gotten to the point where
we could begin to deliver on those expectations.

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11 thoughts on “Making Material Design: Smart Paper

  1. I this is exciting. Googles created a starting point for designers to work from, I think the goal here is to create a simple universal language that everyone can get behind, easily learn, and grow from. Feel's like this pulls a bit from the UX world where there's a lot of tactile screen prototyping

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