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Paper Mario (64): The Birth of a Legend | Kardino

Paper Mario (64): The Birth of a Legend | Kardino


Hey there! I’m Kardino, and across all of Nintendo’s
franchises, there’s no doubt that the one with the most spin-offs is Super Mario. You have your Sports Games, Party Games Typing
tutors, plus some other garbage that no one cares about. But there is one category that is home to
some of the most beloved games in the franchise, the RPG’s, or JRPG’s if you really want
to be specific. Now I’ll be the first to admit that I hate
repetition, so naturally there are very few games in the genre that I like. However, the Paper Mario series is definitely
an exception and it’s been a couple of years since I played the original trilogy. So today, join me as I take a look at Paper
Mario for the Nintendo 64, to see what I think of it today. Before we begin, if you find my stuff enjoyable,
be sure to subscribe and ring the bell so you’ll know when the other videos come out
as well. With all that being said, let’s get started. [Intro] The original Paper Mario game, or as I’ll
refer to it: Paper Mario 64, was released in 2001 as a successor of sorts to Super Mario
RPG, which I’ll admit I haven’t gotten the chance to play yet. You see, after the game was released, there
was some complications with the co developers, Square Enix. Nintendo wasn’t able to make a full on sequel
due to them not owning all of the required properties, so they had to come up with something
new. This resulted in two properties being made:
the Mario and Luigi games and the more grandiose Paper Mario. OK, that’s enough history, let’s boot
this thing up and see how it plays. And as always, I’m proving my irrelevance
by playing this on the Wii U virtual console. So the game begins with a brief backstory
about these seven dudes hanging out in Star Haven, whose jobs it is to grant people’s
wishes using the near-infinite power of the star rod. Bowser finds out about this thing and goes,
“Hey, that’s pretty good!” He then promptly trounces what must be the
most pathetic group of immortals ever and captures their souls. Meanwhile, Mario goes over to Peach’s castle
with Luigi after getting a party invitation. When he gets there, he hears that Peach got
tired of greeting guests and has briefly gone to her private chambers. So like the honorable man he is, he decides
to completely ignore the guards and get some quality time alone with the princess. Now I may be a [redacted], but I’m pretty
sure what happens in these sorts of situations. But before the game can get anywhere near
an E-10 rating, Bowser crashes the party, now invulnerable thanks to the Star Rod,)
gives Mario the boot and changes the wifi password- I mean captures everybody and sends
them to the dungeons. Come to think of it, I don’t know which
is worse. This is where the real gameplay begins. You travel around the world saving the Star
Spirits and defeating Bowser’s various minions. Now one of the most consistent things the
original games are praised for is their uniqueness, especially in comparison with the mainline
Mario games. And that’s certainly true; I can confirm
that only 4 of the standard worlds are used here. Ok, maybe that’s a bit unfair. While you do visit the standard deserts and
grasslands, you also go to more unique worlds like a toy box and a tropical island with
a volcano. There are also a ton of memorable missions
that occur in these locations too. You face a seemingly invincible monster that
eats boos, you go to this amazing ice palace at the edge of the world and explore Flower
Field- [record scratch] *sigh* OK, can we just talk about this for
a second? Flower Fields is easily my least favorite
part of the entire game. For one, it’s yet another grass level, which
makes 3 of 9 chapters devoted to grass levels. Secondly, it slows the pace of the game down
to a crawl. While in other places you might be exploring
ancient ruins or venturing into a volcano at the brink of eruption, here it’s just
growing a plant. It’s as exciting as it sounds. And to top it all off, there’s a mandatory
maze thrown in too! Nothing screams “thoughtful game design”
quite like a random maze which requires you to constantly check for ACTUAL FAKE WALLS! Oh and the reason you’re doing all this? There’s an evil cloud in the sky keeping
the sun from rising. It’s not that this is an abomination, but
it definitely shows Paper Mario at its worst in my opinion. Ok, so now that my rant is over, what else
is notable about Paper Mario? Well, if you ask me, and a whole bunch of
other people, it would be the partners. Throughout the game, you’ll get a group
of individuals with differing personalities and combat skills. For example, Goombario is your first partner
and can give you the stats for pretty much any enemy in the game. He’s also filled with personality, and will
usually make a personal comment when giving you the details on a certain enemy. This guy is truly an excellent partner. The rest of the crew though? Ehhhh, not so much. They’ll usually give you some vague backstory
on their life goals and then decide to team up with you. After that, they more or less become tools. For example, take Watt. She’s this little spark of electricity (I
think) who you free from this random dude’s lantern. She’s also the daughter of another vague
character you met a while back. That’s literally all the info we get on
her. She makes no significant commentary, hardly
speaks after you meet, and more or less just turns into a way to light up dark rooms. Now this isn’t true with a few of the party
members; you can go to the post office and read letters they receive from people who
they know. But it’s hardly anything to make me care
about them. (That probably came across worse than I intended.) At most it’s just a fun side thing. One thing I will say though, is that it’s
really cool seeing what would normally be just a regular enemy have a backstory, even
if it is minimal. OK, I think that’s enough negativity, let’s
talk about one last thing I loved about the game. The game is divided into chapters, wherein
there are 2 basic sections. The first is where Mario does a certain list
of tasks to get access to a dungeon, and the second half is actually getting to the Boss
of said dungeon. So in Chapter 1, the first half is going to
Koopa Village to save them from a fuzzy epidemic, and in the second half you grab your new koopa
buddy and head over to the fortress where the Star Spirit is being held. To break up the flow of things, there are
segments in between chapters where you play as Peach as she spies around the castle in
search of clues in order to help Mario figure out where to go. You might be sneaking into different rooms
in the castle or reading Bowser’s secret diary. Additionally, there are some optional quests
to do before you start the next chapter as well, like delivering letters, generally being
an asshole to Luigi, or exploring the sewers of Toad Town. So yeah, that about covers all the notable
differences of this game. In the end you free the star spirits and through
the power of magical BS you defeat Bowser, take back the star rod and restore the castle
to its former state. There’s a brief cutscene showing what happens
to all your partners after the adventure ends, Peach hosts a celebration at her castle and
the credits roll. Overall, it’s a pretty good game with a
pretty good story. Sure it’s fairly generic as far as plots
go, but it took a lot of steps in the right direction. For one, Bowser actually has a personality
and it really feels like he has motivation for getting revenge on the Star Spirits after
they wouldn’t grant his wishes. However, the game left a solid foundation
for Intelligent Systems to build upon and if they played their cards right, they could
make something even better. Well, I think we all know how that turned
out. But that’s a discussion for next time. For the next episode in the Paper Mario trilogy,
I’ll cover what is considered by many to be the pinnacle of the series, and personally,
I can’t wait to dive in and see what I think. Hey guys, thanks for checking out the episode
and making it all the way to the end. If you enjoyed this video, then maybe consider
checking out the rest of my channel. And if you like what you see, consider subscribing
and ringing the bell so you won’t miss when my next episode goes live. With that said, thanks again for watching
and I’ll see you in the next video.

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4 thoughts on “Paper Mario (64): The Birth of a Legend | Kardino

  1. You won me over instantly when you voiced how bad flower fields is, I cannot stand that chapter and I hate that boss so much. It's a shame that this chapter follows up my favorite chapter (yoshi island/ volcano segment). Im looking forward to part 2! I've only played through the first two chapters of thousand year door so I don't know the full experience so im sure your analysis will help me get a better understanding!

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